How to use Quest VR Headset

Created by Michael Coleman, Modified on Wed, 29 Jun 2022 at 05:30 PM by Alistair McFadyen


Meta has provided thorough documentation on using the Quest VR Headset found here:

Setting the IDP

You can adjust the Inter Pupillary Distance (IDP) of the lenses. The spacing of the lenses is important to reduce eye strain and maintain image clarity. The Quest 2 has three positions 58mm, 63mm, and 68mm. To adjust the lenses you can shift them together or apart.

Adjust the Sidestrap

First adjust the rear strap so the headset rests lightly on your face, then adjust the top strap so that the lenses line up with your eyes and the image is clear.

Connect to WiFi

Press the Oculus button on your right Touch controller, which brings up the universal menu. Then, point at the clock on the left side of the menu, which pulls up the Quick Settings panel. Next choose Wi-Fi, toggle it on, and pick the network you want to connect to. Then enter the password using the pop-up keyboard. Finally, select Connect.

Setting up Guardian

Guardian is the virtual wall in VR which defines a safe play boundary. Without it you may accidentally walk into a real wall or furniture. If you haven’t already set up Guardian, or you’re using Quest 2 in a new space, you’ll be prompted to set it up when you turn on the headset. But you can always switch between Guardian modes or redraw the boundaries. To do this, press the Oculus button on your right Touch controller to pull up the universal menu. Hover over the clock on the left side of the menu, and hit the Quick Settings panel. Choose Guardian. Then, select Stationary or Roomscale, and follow the on-screen instructions for drawing your new Guardian boundary.

Touch Controllers

Touch controllers bring your hands into many Quest experiences. They have traditional action buttons, a pair of thumbsticks, and analog triggers that will feel familiar to many people. While individual apps often have their own tutorials for using Touch controller buttons, here’s a few general things to know about these buttons:

  • Triggers are often used to interact with a laser pointer.
  • Grip buttons are used for grasping and dropping virtual objects.

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